'DEATH STRANDING'
CONECTING WORDS AND REDIFINING GAME EXPIRIENCES
DOI:
https://doi.org/10.34019/1983-8379.2025.v18.49652Keywords:
Death Stranding, digital narratives, experience, video gamesAbstract
This study examines Death Stranding (2019), a game developed by Hideo Kojima, as a digital narrative that offers players a unique and immersive experience. The interactive nature of Death Stranding, classified as a new experience in war games, involves the player's interaction with the protagonist, Sam Bridges. The game's premise places emphasis on three core concepts: freedom of movement, connectivity, and immersion in a fictional post-apocalyptic world. The research draws upon theories of narrative and immersion, drawing on the work of renowned authors such as Umberto Eco, Janet Murray, and Marie-Laure Ryan. The game combines interactive mechanics, such as limited agency, with a narrative structured in chapters, allowing the player to partially influence events without losing the linearity of the main story. The notion of connectivity is pivotal [...]. Furthermore, the game's narrative explores the human impact on the planet [...]. The game's environment, intricate mechanics, and reflective pace collectively reinforce the concept of complete engagement, compelling players to adapt to the game's dynamics to fully appreciate its narrative. It is evident that Death Stranding aims to offer a distinctive experience by utilizing innovative means of interaction and connectivity, thereby inspiring contemplation on collaboration and survival in critical circumstances.
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Copyright (c) 2025 Sabrina Ramos Gomes, João Paulo Rodrigues dos Santos

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