LANGUAGE, GAMES AND GAMIFICATION

EVALUATION OF TEACHING PROTOTYPES AND OPEN EDUCATIONAL RESOURCES

Authors

DOI:

https://doi.org/10.34019/2447-5246.2022.v27.38709

Abstract

Thinking about the importance of using technologies in the classroom, the purpose of this article is to examine teaching classes (EP) and open resources for teaching mother tongue through games. The theoretical framework is composed of studies by Benvindo (2019) and Borges et al. (2013), with experiences on the use of technologies and gamification; Vygotsky (199), on the importance of a collaborative space for learning and Rojo (2016; e Moura, 2012), in the studies of literacies and teaching principles. We also follow the teachings of Gee (203, 2004, 2005 and 201), on gam and game design, and of Kapp (2012) and Leffa (et al. 2012; 2020), on the use of digital games in languages, associating them to language skills at the BNCC (BRASIL, 2018). We verified different potentialities tested, on the other hand, can be observed in order to prepare more and more a harmonious environment and teaching and learning resources. Our aim was to present general possibilities for teachers to incorporate games into their educational practices. In this study, we focus on Portuguese classes, but the subject can be expanded to other curricular components.

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Author Biography

Geraldo José, Universidade Federal de Alfenas

Doutor com Residência Pós-doutoral em Estudos Linguísticos (Bolsa PNPD/CAPES) pela Universidade Federal de Minas Gerais. Graduado em Letras e em Jogos Digitais. Tem experiência nas áreas de Linguística e de Ensino de Língua, com ênfase em Morfologia, Lexicologia, Semântica Lexical, Semântica Cultural e Estilística Léxica. Interesse em pesquisas sobre palavras e sentidos (com viés cultural e cognitivo), dicionários, jogos digitais, livros didáticos, propostas curriculares e documentos legislativos e/ou norteadores, elaboração de itens para exames e seleções, histórias em quadrinhos e demais materiais que podem envolver estudos do léxico e tecnologias.

Published

2023-02-06

How to Cite

Liska, G. J. R. (2023). LANGUAGE, GAMES AND GAMIFICATION: EVALUATION OF TEACHING PROTOTYPES AND OPEN EDUCATIONAL RESOURCES. Educação Em Foco, 27(1), 27075. https://doi.org/10.34019/2447-5246.2022.v27.38709