Putting engineering on the table
a STEAM activity of reverse engineering and mathematics
DOI:
https://doi.org/10.34019/2237-9444.2023.v13.38877Keywords:
Reverse engineering, Problem solving, Sustainability, STEAM education, Primary educationAbstract
Reverse engineering is explored as a didactic strategy for interdisciplinary between engineering and mathematics in primary education. In the first part, we theoretically scaffold STEAM education and Design-Based Learning (DBL) in the sense of reverse engineering. In the second part, we present a STEAM activity plan in which students do reverse engineering of a table and then select materials from a catalogue with contradictory demands of dimensions, price and sustainability. The description of this activity is accompanied by the results of its implementation with 23 students from a Spanish school. The activity is shown to be pedagogically powerful in terms of learning mathematics and engineering. Its simplicity and reproducibility (we provide a worksheet in an editable format) help teachers to understand that engineering is not limited to complex and costly approaches.
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Copyright (c) 2023 Jefferson Rodrigues-Silva; Marcela Silva-Hormazábal; Ángel Alsina
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