A Virada Material dos Game Studies

Autores/as

  • Thomas Apperley
  • Darshana Jayemane

DOI:

https://doi.org/10.34019/1981-4070.2017.v11.21419

Palabras clave:

trabalho digital, etnografia, game studies, materialidade, platform studies

Resumen

Este artigo discute que entre as aproximações crescentes aos game studies há uma re-imaginação crucial de jogos digitais em seus contextos materiais através de escalas e registros diferentes: a máquina, o corpo e as situações do jogo. Esta re-imaginação pode ser observada em uma série de abordagens: platform e software studies, que examinam a materialidade do código e / ou a infra-estrutura tecnológica através da qual esta é promulgada; estudos críticos do trabalho digital; estudos etnográficos detalhados que examinam as culturas dos mundos on-line e situam o jogo em relação às práticas cotidianas. O artigo se debruça sobre estas três vertentes, focando em como elas apontam para um aumento de sua importância para os game studies, proporcionando acesso a diferentes contextos e conectando a pesquisa de jogos digitais a questões interdisciplinares mais amplas.

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Citas

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Publicado

2017-04-30

Cómo citar

APPERLEY, T.; JAYEMANE, D. A Virada Material dos Game Studies. Lumina, [S. l.], v. 11, n. 1, 2017. DOI: 10.34019/1981-4070.2017.v11.21419. Disponível em: https://periodicos.ufjf.br/index.php/lumina/article/view/21419. Acesso em: 22 nov. 2024.

Número

Sección

Dossiê: Entretenimento Digital: Meios e Processos do Lúdico na Cultura Contemporânea